Material+Texture caching #141

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opened 2024-06-10 11:27:59 +00:00 by SakulFlee · 0 comments
SakulFlee commented 2024-06-10 11:27:59 +00:00 (Migrated from github.com)

Like with pipelines & shaders, we should cache materials.
Sometimes materials can be reused and we would just pass a reference to other systems then.

Like with pipelines & shaders, we should cache materials. Sometimes materials can be reused and we would just pass a reference to other systems then. <!-- Edit the body of your new issue then click the ✓ "Create Issue" button in the top right of the editor. The first line will be the issue title. Assignees and Labels follow after a blank line. Leave an empty line before beginning the body of the issue. -->
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SakulFlee/Orbital#141
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