This website requires JavaScript.
Explore
Help
Register
Sign in
SakulFlee
/
Orbital
Watch
1
Star
0
Fork
You've already forked Orbital
0
Code
Issues
37
Pull requests
7
Projects
Releases
1
Packages
Wiki
Activity
Labels
Milestones
New issue
37 Open
208 Closed
245 All
Label
Show archived labels
Use
Alt
+
Click
to exclude labels
All labels
No label
Context: Async
Context: Bug
Context: CI
Context: Dependencies
Context: Documentation
Context: Enhancement
Context: Example
Context: Macro
Context: Runtime
Difficulty: Easy
Difficulty: Hard
Difficulty: Medium
Platform: Android
Platform: Linux
Platform: Web
Platform: Windows
Platform: iOS
Platform: macOS
Type: Discussion
Type: Evaluation
Type: Tracker
Milestone
All milestones
No milestones
Open milestones
v2025.7.2
vNEXT
Project
All projects
No project
Author
All authors
Assignee
All assignees
No assignee
Jenkins
MicrowaveTinker
Renovate
SakulFlee
Sort
Relevance
Newest
Oldest
Recently updated
Least recently updated
Most commented
Least commented
Nearest due date
Farthest due date
37 Open
208 Closed
245 All
Close
Label
Clear labels
Context: Async
Context: Bug
Context: CI
Context: Dependencies
Context: Documentation
Context: Enhancement
Context: Example
Context: Macro
Context: Runtime
Difficulty: Easy
Difficulty: Hard
Difficulty: Medium
Platform: Android
Platform: Linux
Platform: Web
Platform: Windows
Platform: iOS
Platform: macOS
Type: Discussion
Type: Evaluation
Type: Tracker
Milestone
No milestone
Open milestones
v2025.7.2
vNEXT
Projects
Clear projects
Assignee
Clear assignees
No assignee
Jenkins
MicrowaveTinker
Renovate
SakulFlee
Texture::read_as_binary needs to be failable, instead of a soft-fail
Context: Bug
Context: Enhancement
Difficulty: Easy
#614
opened
2026-01-11 00:06:56 +00:00
by
SakulFlee
Evaluate if AppRuntime::exit_requested is still needed after AppState
Context: Runtime
Type: Evaluation
#613
opened
2026-01-09 21:26:47 +00:00
by
SakulFlee
Replaced current MipMap logic with Extent3d::max_mips(&self, dim)
Difficulty: Easy
#612
opened
2026-01-07 03:06:20 +00:00
by
SakulFlee
Should adapters be ranked?
Type: Discussion
#611
opened
2026-01-07 01:16:41 +00:00
by
SakulFlee
Shader output should not be printed out in logs
Difficulty: Easy
#610
opened
2026-01-07 00:55:57 +00:00
by
SakulFlee
Macros for entrypoint should allow for custom arguments
Context: Macro
Difficulty: Medium
#609
opened
2026-01-06 22:52:03 +00:00
by
SakulFlee
Macros for entrypoint use hardcoded "entrypoint" function
Context: Macro
Difficulty: Easy
#608
opened
2026-01-06 22:51:37 +00:00
by
SakulFlee
0 / 2
Demos should have VSync enabled by default
Difficulty: Medium
#607
opened
2026-01-06 21:06:17 +00:00
by
SakulFlee
Add option to limit FPS without VSync
Difficulty: Medium
#606
opened
2026-01-06 18:04:19 +00:00
by
SakulFlee
Probably shouldn't use Pollster when we already have AsyncStd
Difficulty: Hard
#605
opened
2026-01-06 00:09:51 +00:00
by
SakulFlee
Refactor: Bundle Window and Surface into single struct with proper lifetimes
Difficulty: Hard
#604
opened
2026-01-05 22:40:23 +00:00
by
SakulFlee
0 / 7
Octree to optimize frustum culling by eliminating whole branches
Difficulty: Hard
#603
opened
2026-01-05 18:19:26 +00:00
by
SakulFlee
Use frustum checking result to filter out any assets out of view
Difficulty: Hard
#602
opened
2026-01-05 17:56:04 +00:00
by
SakulFlee
Implement compute pipeline & shader for frustum checking
Difficulty: Hard
#601
opened
2026-01-05 17:55:58 +00:00
by
SakulFlee
Preparation for frustum culling pipeline
Difficulty: Hard
#600
opened
2026-01-05 17:55:52 +00:00
by
SakulFlee
Frustum culling
Difficulty: Hard
Type: Tracker
#598
opened
2026-01-04 21:48:18 +00:00
by
SakulFlee
0 / 3
Animation importing & system
Difficulty: Hard
#597
opened
2026-01-04 21:42:22 +00:00
by
SakulFlee
Camera controller messaging
Difficulty: Easy
#595
opened
2025-12-17 04:37:01 +00:00
by SakulFlee
Messaging System should support sending
Any<T>
for type abstraction
Difficulty: Hard
#594
opened
2025-12-17 04:25:12 +00:00
by SakulFlee
Messaging System should support sending
Arc<T>
for shared read-only access to resources
Difficulty: Hard
#593
opened
2025-12-17 04:24:51 +00:00
by SakulFlee
First
Previous
1
2
Next
Last