Shader System rework #575
Labels
No labels
Context: Async
Context: Bug
Context: CI
Context: Dependencies
Context: Documentation
Context: Enhancement
Context: Example
Context: Macro
Context: Runtime
Difficulty: Easy
Difficulty: Hard
Difficulty: Medium
Platform: Android
Platform: Linux
Platform: Web
Platform: Windows
Platform: iOS
Platform: macOS
Type: Discussion
Type: Evaluation
Type: Tracker
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
SakulFlee/Orbital#575
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
The current shader system only works on desktop platforms, where we can build a "dynamic" index of shader parts to include. We need to change the shader system up in two ways:
Map<Identifier, ShaderSourcePart>holding the same information. We'd need some way for the user to add their own shader parts to this map, so that their shaders can be compiled correctly.This will be required for: