Deferred Lighting #587

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opened 2025-12-14 20:48:40 +00:00 by SakulFlee · 0 comments
SakulFlee commented 2025-12-14 20:48:40 +00:00 (Migrated from github.com)

Currently, we are only using IBL lighting and some very basic phong-isk simple lighting.
Initially, the plan was to implement Voxel Lighting, but this idea has been scrapped for now.
We'll require a better lighting system that is dynamic enough to handle games, but also performant.

It might also be worth taking shadows (#586) into consideration, as some light systems coincidentally implement shadows too.

Currently, we are only using IBL lighting and some very basic phong-isk simple lighting. Initially, the plan was to implement _Voxel Lighting_, but this idea has been scrapped for now. We'll require a better lighting system that is dynamic enough to handle games, but also performant. It might also be worth taking shadows (#586) into consideration, as some light systems coincidentally implement shadows too.
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SakulFlee/Orbital#587
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