Shader output should not be printed out in logs #610
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SakulFlee/Orbital#610
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When shaders are compiled, the full shader source code is printed to the log output. This clutters logs and may expose internal implementation details. Shader compilation output should be suppressed by default, with an opt-in debug flag to enable logging it when needed.
Acceptance criteria:
info/debuglogs by defaultShaderConfig::log_shader_sourceflag or similar opt-in