Light & Shadow: Optimization #730
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SakulFlee/Orbital#730
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Instead of recalculating lights and especially shadows every frame, we could update them either e.g. once a second or make it staggered where we update say 1-4x lights & shadows per frame. If we render at for example 60 FPS and update one light per frame, we'd have 60x lights & shadow updates per second. That's plenty!
Done with #742