Anti-Aliasing #585

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opened 2025-12-14 20:48:37 +00:00 by SakulFlee · 0 comments
SakulFlee commented 2025-12-14 20:48:37 +00:00 (Migrated from github.com)

The engine currently doesn't support any form of Anti-Aliasing (AA).
There are many options, all have benefits and downsides:

  • FXAA: Fast but pixely
  • SMAA: Good balance?
  • MSAA: Expensive + potential issues with shading
  • TAA: Complicated, motion/time artifacts

Something like FSR might also be interesting to implement, but I am not sure how possible that is and what it requires.

Regardless of the way we choose, we probably need the compute pipeline system (#579) and potentially the shader system rework (#575) first.

The engine currently doesn't support any form of Anti-Aliasing (AA). There are many options, all have benefits and downsides: - FXAA: Fast but pixely - SMAA: Good balance? - MSAA: Expensive + potential issues with shading - TAA: Complicated, motion/time artifacts Something like FSR might also be interesting to implement, but I am not sure how possible that is and what it requires. Regardless of the way we choose, we probably need the compute pipeline system (#579) and potentially the shader system rework (#575) first.
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SakulFlee/Orbital#585
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