fix: use zfar() for camera far clip plane in glTF importer
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fix: collect glTF indices once instead of consuming iterator twice
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fix: return error on texture data size mismatch instead of warning
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perf: use push_str instead of format! in shader preprocessor
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perf: use VecDeque for importer task queue
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perf: hoist ECS store lookups outside realize loops
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docs: clarify realize_environment only runs on new descriptors
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perf: avoid double allocation in texture pixel conversion
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perf: use fixed [u8; 64] array for light buffer data
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perf: use slice instead of Vec for render model list
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fix: remove duplicate desired_maximum_frame_latency assignment
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fix: log channel send errors in importer instead of silent discard
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refactor: make shader paths configurable via constants
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refactor: make shader paths configurable via constants
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